Click to Enter

Click to Enter, a series of eight books, based on the latest CISCE Curriculum, is a sincere initiative aimed at educating young students in the field of information technology. The series not only covers the fundamentals but also endeavours to keep them updated with the latest advancements in the technology world. It ensures that young minds stay well-informed and proficient in this rapidly evolving field. The series is based on the latest technology and the latest version of GUI-based operating system, i.e., Windows 10 and application software, i.e., Office 2019.

The series also follows the latest guidelines of the NEP 2020 and NCF-SE 2023, making it an activity, values and life skills-based course. The relevant tasks are marked with icons as signals for the facilitator to negotiate the task accordingly. The series also adopts a cross-curricular approach and includes coding to develop logical and reasoning skills.

As technology advances rapidly and new tools are constantly being introduced, it becomes crucial to impart the current updates on computer application software and devices to young learners. This ensures that they are aware of the latest developments in this fast-changing technological landscape. The series incorporates Artificial Intelligence, which helps students inculcate thinking skills and breeds creativity from an early stage.

Students are introduced to the world of programming through Scratch and JAVA, and mark-up language like HTML with CSS. Apart from this, learners will gain hands-on experience in the process of app development, allowing them to conceptualize, design and build their own unique apps using free online app development software.

 

Salient features

  •  Simple and easy language and extensive screenshots for better understanding of concepts
  •  Step-by-step procedures are used to teach various tools and their functioning
  •  Lesson Goals section outlines the objectives of the chapter
  •  Get Rolling, a lesson warm-up, is an activity that acts as an ice breaker and a recapitulation tool
  •  Factopedia includes facts and other important information based on the topics learnt
  •  Rapid Review develops computer knowledge using short brainstorming exercises
  •  Magic Keys contains various keyboard shortcuts
  •  In a Nutshell is a quick summary of the main topics learnt in a chapter
  •  Memory Bot contains a variety of questions to test the recall ability of students
  •  Fun and Learn encourages learning through fun and activities
  •  Lab Session allows students to develop technical and computer skills
  •  Teacher’s Port includes concise teaching instructions, guiding learners in a systematic and engaging manner
  •  Go Online includes relevant online links to explore additional resources and deepen their understanding of the topic
  •  Code Craft develops the logical, critical and computational thinking skills of students
  •  Worksheets and Test Papers test and reinforce the important areas of the curriculum
  •  AI Junction introduces learners to AI at an early stage and assists in maintaining academic continuity at various levels of schooling
  •  Project Work improves the practical knowledge and skills of young learners

 

About the Author

Alka Batra holds degrees in MCA, BA (Hons.) and B.Ed and has vast experience in teaching and training, with a wide knowledge of various teaching methodologies. She has taught Computer Science in prestigious schools from 1988 to 2010, including Modern School, Barakhamba Road, New Delhi and Convent of Jesus and Mary, New Delhi. She has also prepared students in IT for the IGCSE Board and for the A Levels, University of Cambridge, at the Banyan Tree World School, Gurugram, Haryana.

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